I've started taking a more Child of Light sort of approach to my pipeline in that the concept art for the game becomes to actual art assets themselves. It works well and is very time efficient - Provided I remember to organise my layers correctly! So here's some concept art for the portals and wall markings in the game. I felt having bloody writing on the walls was a bit over done and (perhaps inspired by Infamous Second Son which I played recently) went for this sort of saturated, neon sort of look. I thought it might be interesting to cross this with satanic imagery - a sort of neo-satanism aesthetic?
These are some silhouettes I did when designing the player character for the game. I spent far too much time on them. Need to remember to keep my lines on my silhouette work quick and easy!
In the end I ended up with these three designs and picked the left design, I felt the coat created the most interesting shape. I also tried to stick to warm colours in order to contrast with the cold environments.
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