Programming Task List
Priority
Misc:
Misc:
Add running animation/controls
Fix doors – Currently when the player enters the room through any door they will be spawned at a certain point in the room regardless of what door they entered the room from.
Portals:
Create portal trigger object – triggers 3 portals to appear around the game environment. Player must press space bar on collision to get them to disappear.
Add text boxes which will be triggered before the portals are triggered (this will act as a sort of tutorial)
Add timer to portals (including a timer “countdown” HUD) – Player will have one minute to find and destroy each portal. When a portal is closed another minute will be added to the timer. If the player cannot find a portal in time they must hide in one of the hiding objects before the timer runs out.
Enemy:
Add enemy chase sequence to the corridor area – Enemy will appear when player is a third of the way down the corridor on their way back from the ritual room. Speed of the enemy is equal to two thirds of the speed of the player’s run.If caught the player dies. Chase sequence ends once the player leaves the corridor.
Hiding Objects:
Player can hide in certain objects - interact with space bar. When using these objects the game will switch to first-person perspective from the viewpoint of the hiding place. Press space to leave the hiding object.
Enemy and Hiding Object:
If players are hiding before the timer runs out an animation of the enemy passing by will play. If players are hiding after the timer runs out, a “death” animation will play.
Final Scene:
After all three portal are closed players must search for the final portal. This final portal will take them in to “limbo.”
As players walk towards the brother object their speed will begin to slow until they can barely move. At this point the brother object will be replaced with the enemy.
Switch to a final room where credits will play.
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