Monday, 9 February 2015

Gameplay Footage 04-02-15


Gameplay footage of "Ritual" as of the 4th of February.  Currently everything is either placeholder or 1st pass at best.  It's not pretty but it's coming together slowly.

I've mainly been messing about with getting things to flicker on screen for one frame at a time and trying to get sounds to work.  Later the flickering images will become increasingly obvious, along with more aggressive SFX, leading to a climatic event of a chase sequence which will happen after the player triggers the portals.

I'm currently experiencing an issue where my WAV sound effects are distorted.  I looked it up and apparently it's a Game Maker bug.  It'll be such a shame if I can't get it sorted as my sound designer's worked really hard on them.  Game Maker is unable to play two MP3 files at once hens why I've had to use WAV files for the SFX (the BG wind noises are MP3).  However in the final version of the game there will only be background sounds in the forest so hopefully this won't be an issue for the rest of the sound effects.

However aside from that little hiccup the player can now interact with the "portal trigger" object (which in the final version will be a sort of spell detailing a tutorial) and interact with the three portals that pop up using space to close them.

Next week I'll hopefully have the time limit working with a countdown HUD in place.

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