Ryan asked us to create a diagram of our dissertation layout so I created this mind map of everything my research is covered so far:
I then used the results to create the content of a rough contents page:
Creating a Horror Atmosphere in 2D Games
Contents
1. Introduction
2. Contextual Review
2.1 Art and Stylisation in 2D Games
2.2 The Horror Genre in Games
2.3 Two-Factor Theory of Emotion
2.4
Influence of horror film on games
2.4.1 Camera angles
2.4.2 Gore
2.4.3 Narrative
2.4.4 Use of overlays
2.4.1 Camera angles
2.4.2 Gore
2.4.3 Narrative
2.4.4 Use of overlays
2.5. Use of player Point of View in Games
2.5.1 1st Person Perspective
2.5.2 3rd Person Perspective
2.5.3 Player Point of View in 2D Games
2.5.1 1st Person Perspective
2.5.2 3rd Person Perspective
2.5.3 Player Point of View in 2D Games
2.6. Pacing and Anticipation
2.7. Character Design
2.7.1 Player Character Design
2.7.2 Monster Design
2.7.1 Player Character Design
2.7.2 Monster Design
3. The Project
4. The Results
5. Conclusion
Appendix A: 2D Horror
Game Analysis
Appendix B: 3D Horror
Game Analysis
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For my project I'm using a methodology of video cued recall with semi-structured interviews. I'm keen to avoid anything too data heavy like questionnaires so I'll be looking to find around 15 people to casually play test my game. I will then interview the testers about whether they felt the game successfully conveyed a horror atmosphere and use this information to come to a conclusion in my dissertation to determine whether my proposed framework for creating atmosphere in 2D horror games is suitable or not.
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