I felt the design was too cliche and grudge-like and the dress was too boring and could do with some subtle detail. Despite the purposefully mangled anatomy of the feet the monster's left foot on the left drawing looks especially off and could do with more shadowed areas to highlight the form better. However I feel the regular life drawing I've been doing is really starting to show - arms, knees, legs and even hands are starting to improve and I think I'm progressing in portraying 3D form.
I also got some really useful feedback from my peers on this design:
- Play with the anatomy more, add more limbs.
- Too cliche, the design is too much like the grudge. Changing the hair style will help and will also add to the silhouette.
- Raise the elbows of the character to skew the anatomy more.
- Eyes look to friendly, remove the pupil, tone down the white or make them completely black
- Skirt sticking up on the right hand side is confusing and unnecessary.
- Toes could drag along the floor as she floats.
After this I did some thumb-nailing to help with the iteration. I decided some creepy ancient markings on the dress would be suitably creepy and add a bit more visual interest. I'm still unsure about adding more limbs as I wanted to keep the design quite human-like however I compromised by experimenting with having a little ghostly arm slowly emerging from the monster's back. I also thought adding triangular shards of glass sticking out of the body would add to the silhouette whilst making the monster appear more threatening.
After experimenting with different mask ideas I decided not to stray too far from the original design as I was quite set on something fairly plain and incorporating a sinister smile (very Five Nights At Freddy's influenced). I settled on a sort of combination of 4 and 5. Peer feedback on these designs was also extremely varied. For instance a lot of people though 1 and 10 were the most frightening however others felt they were too cliche.
And here's the final design!
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