Wednesday, 3 December 2014

Perspective Tests


In order to help me decide what perspective my game should use, I decided to create rough and quick animatics of gameplay using famous horror film scenes as inspiration.  

First-Person test:  Taking inspiration from the mechanics of Year Walk, a 2D first-person horror adventure game, the player can move forwards and turn around 180 degrees at certain points in the environment.  

Angled Third-Person:  An attempt to re-create cinematic camera angles found in survival horror games such as Resident Evil.  In this scenario the player would use the D key to progress, regardless of angle.

Third-Person:  The most popular perspective used in 2D horror games, the player would use the standard WASD and Space Bar keys to progress.

Conclusion:
I've ruled out angled third-person as it would be a very tedious and time-consuming to utilise - Multiple character animations would have to be created depending on the angle and though the variety of camera angles could be interesting, I found from previous experience this can make controls frustrating to use and thus this perspective will be too risky to implement.

First-person in 2D is very interesting as it is rarely done however may make chase sequences awkward in game.  My next steps for this project will involve further perspective tests and a prototype demonstrating both first- and third-perspective will be created.

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