Saturday, 18 April 2015

Semester 2 - Final (Ungraded) Progress Presentation

Posting this super late again but a few weeks ago we had our final ungraded progress presentations.  I've went over the content in previous blogs so I won't bore you with the usual captions I add. However in this presentation I discussed: my colour script and how saturated colours represent danger, the concept of breaking the fourth wall in games and how I'll be applying it to the finale of my own game, gameplay storyboards and how I've been getting across my ideas with the new programmer and finally I showed footage of the latest build and gave some self-critique over it.











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