Hello and welcome to
my Honours blog!
I'm a 2D generalist
studying Computer Arts at Abertay University who enjoys all aspects
of 2D art, from concept art to icon design. By the end of this year
I aim to have a polished enough skill set in this field to become a 2D artist in game development.
Over the past year
or so I've worked on several projects under a variety of role titles,
all pertaining to 2D art, so I figured I'd start this blog off by
talking about them a little bit.
In 2013 I worked on
a B-Movie themed endless runner game called “Attack of the Ghastly
Grey Matter” for the game development competition Dare to be
Digital. As part of a team of five (two programmers and three
artists) we developed the game for Android devices over the course of
eight weeks. My responsibilities included creating the GUI, feedback
animation and promotional artwork. As it was the first game I'd ever
worked on and the first time I'd ever delved in to creating UI, it
was really challenging and not without issues but I feel being thrown
in at the deep end was a great way for me to start learning. We
released the game on Google Play in September 2013 and it has since
amassed over 10 000 downloads. The game was also nominated for a Scottish BAFTA New Talent Award this year.
In third year as
part of the Professional Project module on our course I worked as the
environment artist on “Escape Nebula,” a sci-fi themed platformer
for Android devices. We went for a cartoony cel shaded art style
with modular background assets. Though the modular assets and art
style were time efficient to produce (which is ace considering how
hectic third year is!) I personally feel that in retrospect my art
looks a bit flat and lacks charm. Perhaps the conception more ideas
and working in a different art style would have solved this. However
the project was great for developing my experience in creating cel
shaded art.
In the second
semester of third year I took on an additional project to replace an
artist who had left another team. I worked as the GUI and
environment artist on “Ubiquity” - a top down, sci-fi themed
puzzle game for PS Vita. It was really difficult managing my studies
with this extra project (and my Abertay Game Development Society
project!) and working in a vector art style (which I'd had little
experience with at the time) however I feel my time management and
work flow in Adobe Illustrator have significantly improved because of
it. After the semester ended, four of us (two programmers, the
animator/character artist and myself) decided we wanted to take the
game further so over summer the guys worked on revamping the game and
showed it off at Dare Protoplay festival in August. As I was already
working over summer there was little I could do other than some logo
design and “polished placeholders” however we'll be working on
the newly re-titled “Duality” over the course of this year as
part of Game Development Society. We're also still keeping in
contact with the game company Futurlab (who supplied our student
brief for the project) along the way as the IP of the game belongs to
them.
Finally, this summer
I had the fantastic opportunity to work as the 2D artist on game
designer Sophia George's game “Strawberry Thief” for iOS which
was designed as part of her residency at the Victoria and Albert
museum. Obviously this was a really art heavy game (so much fun to
work on) and trying to recreate William Morris' Strawberry Thief
pattern (and all it's arts and crafts asymmetry) as a repeatable
texture was really interesting. Likewise was the challenge of
creating promotional artwork and menu screens which honoured his
works in the digital form of a game. I worked closely with the
animator on the project who brought these textures to life in game
and also co-designed HUD elements with him. We showed off the game
at Dare Protoplay Festival in August and will be releasing Strawberry
Thief on the App Store soon!
I've also had some
experience in character design as part of other modules and personal
projects however character animation, or rather animation in general,
is a skill of mine which is severely lacking.
In general, I feel my art is not where I want it to be right now – my perspective, lighting, digital painting, anatomy, environment art and ability to create artwork of quality in a short period of time – are all no where near where I want them to be. I'm going to have to really push myself this year if I want to achieve a professional level by the time I graduate! It's going to be tough but I feel like with enough determination and dedication I can do it.
In general, I feel my art is not where I want it to be right now – my perspective, lighting, digital painting, anatomy, environment art and ability to create artwork of quality in a short period of time – are all no where near where I want them to be. I'm going to have to really push myself this year if I want to achieve a professional level by the time I graduate! It's going to be tough but I feel like with enough determination and dedication I can do it.
So that's enough
rambling about previous projects now, in my next post I'll talk about
ideas for my Honours Project!
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